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All source code:https://github.com/jasonaofa/DyEngine. A little demo of quarkGL, my Thanks for the tutorial by learnopeng.com, and the excellent model. github.com/HeisensOppings/LearnOpengl_Mingw.

seems like a small issue in the tangent generation for normal maps ( some flat/unlit surfaces with incorrect normals )

Summary & Highlights for Demystifying Ui Opengl Pbr Pipelines Indie Devlog

  • An individual school project I worked on where we had plethora of topics to choose. The result is implemented
  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
  • Some experiments with Physically Based Rendering + Parallax Occlusion Mapping with shadows. Done using: C++, modern ...
  • Link to original model https://sketchfab.com/3d-models/lowpoly-
  • Get 50% Off Full Time Game Dev: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale.

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