Understanding Raycasting With Multiple Heights
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Key Takeaways about Raycasting With Multiple Heights
- In this video I look at how the "traditional OLC" method of
- Description In this video I am explaining
- Raycaster variable height floor/ceiling renderer test
- So there's a bit of a debate out there as to whether or not the Doom Engine, used in a variety of games, not just the original Doom, ...
- Currently they're not that useful, but I'll add
Detailed Analysis of Raycasting With Multiple Heights
SDL2/C++ Raycasting engine, multi-levels. Implement just for fun.
Link to the code: https://drive.google.com/file/d/1Kw1vP3wxISN19Xr1x-yld6pXamI15jvh/view?usp=sharing Link to part 1: ...
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